3 Worlds
3 Worlds is a mixed-reality puzzle in which audiences re-organise fragments of virtual scenes by interacting with a series of tactile blocks.



2023
3D Scans, Wooden tiles, Plaster wall, Fabric pillow, Circuit board, Plinth, Open-source tracking system, Game engine, PC, Projectors
The resulting 3D patchworks represent the three interacting worlds of my creative practice- physical, mental and digital (following Karl Popper's 'Three worlds' theory). The physical tiles act as draggable icons- creating a tangible, sensory interface between the audience and the gallery space.
This project converged from practical research pathways into modular toys, sandbox video games, and tactile interfaces. New Media and Information Architecture theories, such as Remediation and Semantic Webs provided a critical backing to my experiments.
As a creative technologist, I want to empower people, and encourage dialogues concerning the impacts of technology on society. I approach digital tools in a hands-on manner; blurring the conventional boundaries of interface, whilst considering the intangible and ephemeral properties of digital material, tools and platforms.
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